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The Marker Template allows you to specify an image that is recognized and tracked by the Snapchat camera. Unlike the other tracking techniques in the Device Tracking component, marker tracking detects a f tracks the features in a specific user defined image. The template shows you how to utilize marker tracking to create a 3D experience tightly tracked tenex a marker image.

It also includes different effects that can be triggered when the marker is recognized, tapped and more. WarningIt is not recommended to utilize the Marker template for a sponsored a f because it is not guaranteed that the user will have a f target marker readily available. For a f, the Marker template is instead recommended for print campaigns with a Lens that is unlockable via Snapcode.

When picking an image for your marker, keep the following guidelines in mind to make sure that it will have smooth and accurate tracking. For more information, refer to the Marker Tracking guide. After designing an image marker, you need to import homeo marker into Lens Studio. Select your marker and in the Inspector panel, tune the height of your image in centimeters if expert group want the size of your marker in the Scene panel a f accurately reflect the size of your marker in physical space.

With a Snapcode Marker you can detect and track any Snapcode. This allows you to create an experience that works on all Snapcodes. This template comes with a Snapcode Marker included as a f resource.

If you're new to Lens Studio check a f the Static Object or Animated Object templates for adding 3D content to Lens Studio. The marker template includes a visual hint which helps users find the marker.

To save disk space, this preview texture can be lower resolution than the image used to create the marker. The template comes with the mesh fade effect which automatically fades in the 3D meshes when the marker is recognized.

To utilize the fade effect you first need to create a new a f or select an existing material from the Resources panel. With the material selected, make sure the Fizzle checkbox is checked in the Inspector Panel. Now, find the MeshFadeController object in the Objects panel. With the MeshFadeController object selected, add your fizzle enabled materials to the Fade Materials field.

NoteMultiple materials can be added here and the fade will trigger all of them. This template comes with different effects that you can use as starting points for creating fun marker based experiences. A f effects are included in the project as prefabs. A prefab is a copy a f a scene object (and its children) as a Resource. These effects are easily customized by selecting them in the Objects panel and adjusting their settings in the Inspector panel.

First, you can specify when the effects are a f via the Trigger Animation drop down. The trigger event types are:Additionally, there is a checkbox called Capture Texture on all marker effect prefabs.

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